DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.
We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.
Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.
Co-founder and executive director
Jennie is a developer, advocate for equity in interactive and media arts, and community engineer at VR and game production shop Toy Temp. She founded Gamma Space, a coworking and event space for indie game devs, and is the vice president of the Toronto Media Arts Centre. Jennie offers weekly office hours.
Izzie is a software and electronic artist. She’s been exhibiting her work since 2008, including as part of a Making Patterns at Eyebeam in New York. Izzie currently works as programmer and creative technologist, specializing in experimental wearables, product design and responsible tech communities.
Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.
Sophia is a narrative designer and game developer. She's also the founder of Aether Interactive, a game company devoted to telling compassionate, story-driven interactive experiences that deconstruct nostalgia and explore how people see themselves in technology.
Meagan is a Métis (Swampy Cree/Newfoundlander) game designer. She is a member of Indigenous Routes, a nonprofit providing new media training for Indigenous youth, and a founder of Achimostawinan Games.
Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts lover, software developer, speaker, and game developer currently working at Google in Seattle.
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