DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.
We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.
Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.
Co-founder and executive director
Jennie is a developer, advocate for equity in interactive and media arts, and community engineer at VR and game production shop Toy Temp. She founded Gamma Space, a coworking and event space for indie game devs, and is the vice president of the Toronto Media Arts Centre. Jennie offers weekly office hours.
Izzie is a software/electronic artist and game developer, with an special interest in body-centric technologies.
Her first game was Wingman, a traditional platforming misadventure about going out for a few drinks with a friend, made during DMG's 2013 program, Junicorn.
Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.
Gaby is the founder of Pytyvõ Gaming, a group that highlights work by ethnically diverse game creators. She’s an animator and storyteller with a specialty in games, drawing inspiration for her work from her culture's folklore and oral traditions.
Sophia is a narrative designer and game developer. She's also the founder of Aether Interactive, a game company devoted to telling compassionate, story-driven interactive experiences that deconstruct nostalgia and explore how people see themselves in technology.
Yifat is an Israeli-born game designer and artist, currently residing in Canada. A Master of Design graduate from OCAD University in Toronto, her work and research focus on online game socialization, political activism in gaming and the creation of unique and evocative game worlds.
Meagan is a Métis (Swampy Cree/Newfoundlander) game designer. She is a member of Indigenous Routes, a nonprofit providing new media training for Indigenous youth, and a founder of Achimostawinan Games.
Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts lover, software developer, speaker, and game developer currently working at Google in Seattle.
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