DMG is a not-for-profit videogame arts organization supporting a membership of 350+ diverse gamemakers.

DMG is a not-for-profit videogame arts organization that creates space for marginalized creators to make, play and critique videogames within a cultural context.

We teach computing skills for artistic expression, offer production and exhibition facilities, and provide community support for the creation of new artworks.

Our space and community is a platform and playground for artists working in games, engaging the public with the expressive potential of this medium.

What We Believe

  • We believe game-making can be an act of resistance, giving creators ultimate agency in the expression of their identities, politics, selves, genders and sexualities. Our work has the power to transform our communities, and positively impact policies and practice.
  • We believe that creating space and time to make and talk about games in an explicitly feminist context elevates the craft, amplifies alternative and diverse narratives, and supports the socio-cultural changes that are necessary to make game design accessible to all.
  • We are interested in creating alternative forms of economic power grounded in solidarity, openness and collective values.

Community Commitments

  • We are committed to the ongoing work of anti-oppression, anti-racism and decolonization.
  • We are committed to developing, contributing to, experimenting with, promoting and sharing knowledge about free and open source tools and platforms.
  • We care for and respect this organization, its mandate, its facility, its partners and its membership.
  • We are committed to fostering an open and inclusive community space to make, play and talk about games not only as a refuge from and reaction to the harmful aspects of mainstream game culture, but also simply because games and the dames who make them are important to us.

Board of Directors

Jennie Robinson Faber

Co-founder and executive director

since 2012

Jennie is a developer, advocate for equity in interactive and media arts, and community engineer at VR and game production shop Toy Temp. She founded Gamma Space, a coworking and event space for indie game devs, and is the vice president of the Toronto Media Arts Centre. Jennie offers weekly office hours.

Izzie Colpitts-Campbell

Programming director

since 2014

Izzie is a software/electronic artist and game developer, with an special interest in body-centric technologies.

Her first game was Wingman, a traditional platforming misadventure about going out for a few drinks with a friend, made during DMG's 2013 program, Junicorn.

Soha Kareem

since 2014

Soha is a writer and experimental game designer, currently working on diversity and inclusion programs at Riot Games in LA.

Gabriela Aveiro-Ojeda

since 2016

Gaby is the founder of Pytyvõ Gaming, a group that highlights work by ethnically diverse game creators. She’s an animator and storyteller with a specialty in games, drawing inspiration for her work from her culture's folklore and oral traditions.

Sophia Park

since 2017

Sophia is a narrative designer and game developer. She's also the founder of Aether Interactive, a game company devoted to telling compassionate, story-driven interactive experiences that deconstruct nostalgia and explore how people see themselves in technology.

Yifat Shaik

since 2017

Yifat is an Israeli-born game designer and artist, currently residing in Canada. A Master of Design graduate from OCAD University in Toronto, her work and research focus on online game socialization, political activism in gaming and the creation of unique and evocative game worlds.

Meagan Byrne

since 2017

Meagan is a Métis (Swampy Cree/Newfoundlander) game designer. She is a member of Indigenous Routes, a nonprofit providing new media training for Indigenous youth, and a founder of Achimostawinan Games.

Cecily Carver

Co-founder

since 2012

Cecily co-founded Dames Making Games after participating in 2011's Difference Engine Initiative and making the Victorian stealth game Adeline's Elopement. She's an arts lover, software developer, speaker, and game developer currently working at Google in Seattle.

Past Board Directors

Alex Leitch, co-founder (2012-2014)