Thursday, June 29, 2017
6:30pm - 9:30pm
at Gamma Space, 862 Richmond Street West
Get started with Substance Painter, and familiarize yourself with practical workflows for using the software.
We’ll dive into the interface, baking, texturing with PBR (Physically Based Rendering), and dealing with multiple meshes so you can get a solid grasp on dealing with this nuanced and occasionally confusing but powerful texturing tool.
You should understand the basic texturing process for 3D objects. A familiarity with PBR is beneficial, but not required.
We have loaner laptops available on a first-come, first-served basis. Please reserve one by emailing us.
Dan John Cox has been teaching and working in games for nearly a decade, working studios big and small including Ubisoft and currently Capybara Games. He’s talked at GDC multiple times and other conferences around the world.
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