Friday, July 28, 2017
6:30pm - 9:30pm
at Gamma Space, 862 Richmond Street West
Love romance games? Want to learn how to write one yourself? Or just want an excuse to write something steamy? Alongside other writers navigating romance for the first time, get acquainted with the thirsty (or not) world of romance games.
Kaitlin Tremblay and Natalie Zina Walschots will lead a one day writer’s group!
In advance of the workshop, participants write a script for a short romance game, which will be shared with the other participants in the writer’s group. Then, on the day of the workshop, everyone will discuss all of the games, offer constructive critiques, and talk about what they learned in the process of writing their romance game script.
Topics covered will include, but are not limited to: how to decide when to have your characters first kiss (or not!), the challenges of writing a romance, the excitement of writing a romance, unexpected hiccups in the process, how to not play favourites with your romance options, how to write sex scenes, when to include sex scenes, non-sexual intimacy, diversity in romance games, and many more.
Participants should bring a laptop or tablet (something to compose on) and whatever software they feel most comfortable using (whether this be a word processor or notepad app, or specifically game-making software like Twine). Don’t have a laptop? No problem, we can provide one for use during the workshop – just drop us an email at email@example.com and we’ll set one aside for you.
Natalie Zina Walschots is a freelance writer and bailed academic based in Toronto. She writes everything from reviews of science fiction novels and interviews with heavy metal musicians to to in-depth feminist games criticism and pieces of long-form journalism. She is the writer of The Oldest Game, a newsgame about sex work in Canada, and the short horror game A Gift For Mother. She is the author of two books of poetry, and is presently finishing a novel about supervillainy and henchpeople. She also plays a lot of D&D, participates in a lot of Nordic LARPs, watches a lot of horror movies and reads a lot of speculative fiction.
Kaitlin Tremblay is a writer and gamemaker. She has worked as a narrative producer for ARGs, and creates her own games independently. Her work focuses on exploring mental illness and feminism through horror. She is the author of the book Ain’t No Place for a Hero: Borderlands (ECW Press 2017) and the editor of the book Those Who Make Us: Canadian Creature, Myth, and Monster Stories (Exile Editions, 2016).
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